Saturday, October 24, 2009

Trial of the Crusader, part 2

As expected, we finished up TotC10 as a pure guild run. The final two bosses are almost a joke compared to the faction champions.

Protip for priests: Keep your shield up for the twins. While it won't absorb all the harmful balls, it will ease some of the damage taken, especially when you get a bunch at once.

Next step, Sarth3D. Things are going to get very, very interesting very, very fast.

Friday, October 23, 2009

Trial of the Crusader

While I loathe this instance with the fiery passion of a thousand suns, my guild convinced me to go and help heal it last night.

The first two encounters are fairly easy, and we managed to breeze through them with minimal damage.

But then came the faction champions.

Now, I have always hated this group. I never understood the need of a PVP-style encounter in PVE progression, and my guild always had the misfortune (when running with me), of getting the most obnoxious combinations possible. Shaman, resto druid, arms warrior, warlock, shadow priest, and ret paladin.

Of course, we managed to wipe a few times before finally figuring it out.

First, we downed the druid. Her hots were a pain in the ass, so she had to be taken down quickly.

Next, we tore through the shaman, who, until this point, had been kept interrupted from healing between our rogues and warrior.

With the healers down, we turned our attention to the dps. The warlock had a nasty habit of casting Hellfire on our melee, so we took him down next.

The shadow priest liked to fear and dot. A lot. So we killed him, quickly. A tremor totem from our own shaman took care of most of the fearing. We killed him quickly, thanks to his lower hit points from being a squishy.

Arms warrior was our next priority, and he was down before I could get more than a few heals off.

And then down went the ret paladin... no casualties on our end.


A note for priests: If you are being attacked, fade. The mobs will lose interest immediately, and you can walk away with barely a scratch. If your fade is on cooldown, pop a shield and run. A taunt can pull them off of you, but if nobody can or will do that, the mobs lose interest after about 9 seconds. Fade would be your best option though, as it leaves you with maximum time to heal.

Too bad that nice caster dagger didn't drop. Oy.

Tonight, we finish.

Wednesday, October 21, 2009

And So it Begins

I am going to admit it... I am awful at beginning these things. I will, therefore, attempt to keep this first post short and sweet, to tell you a bit about myself.

I am a male Troll discipline priest, offspecced holy. I am a healer in a casualcore raiding guild, progressing through Ulduar with a team of some of the most amazing people I've ever had the pleasure of meeting.

I began my life as a Draenei, and switched servers and factions to play with friends in a guild where I had been an offtank, previously. My knowledge of discipline priests is, at the time, only mediocre, as I leveled from 1 - 80 as holy, but what I do know I will attempt to share in posts to come, to possibly help future generations of healers. Also included will be stories of fail, win, drama and everything inbetween, all through the eyes of a priest.

And with that, I bid you adeu for now.

Stay away from de Voodoo.