Friday, October 23, 2009

Trial of the Crusader

While I loathe this instance with the fiery passion of a thousand suns, my guild convinced me to go and help heal it last night.

The first two encounters are fairly easy, and we managed to breeze through them with minimal damage.

But then came the faction champions.

Now, I have always hated this group. I never understood the need of a PVP-style encounter in PVE progression, and my guild always had the misfortune (when running with me), of getting the most obnoxious combinations possible. Shaman, resto druid, arms warrior, warlock, shadow priest, and ret paladin.

Of course, we managed to wipe a few times before finally figuring it out.

First, we downed the druid. Her hots were a pain in the ass, so she had to be taken down quickly.

Next, we tore through the shaman, who, until this point, had been kept interrupted from healing between our rogues and warrior.

With the healers down, we turned our attention to the dps. The warlock had a nasty habit of casting Hellfire on our melee, so we took him down next.

The shadow priest liked to fear and dot. A lot. So we killed him, quickly. A tremor totem from our own shaman took care of most of the fearing. We killed him quickly, thanks to his lower hit points from being a squishy.

Arms warrior was our next priority, and he was down before I could get more than a few heals off.

And then down went the ret paladin... no casualties on our end.


A note for priests: If you are being attacked, fade. The mobs will lose interest immediately, and you can walk away with barely a scratch. If your fade is on cooldown, pop a shield and run. A taunt can pull them off of you, but if nobody can or will do that, the mobs lose interest after about 9 seconds. Fade would be your best option though, as it leaves you with maximum time to heal.

Too bad that nice caster dagger didn't drop. Oy.

Tonight, we finish.

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